﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RewardController : Singleton<RewardController> {

	public GameObject[] rewards;

	public void InstantiateReward(Transform trans)
    {
		Instantiate(rewards[Random.Range(0, rewards.Length - 1)], trans.position, Quaternion.identity);
	}
	
}
